Swords Skill Guide

Swords includes abilities which allow you to add Rupture effects to your attacks and counter the enemy's hits.


These skill guides are organized in a list showing what level a skill or perk is unlocked, with drop down descriptions and other important information about the skill. Click the + symbol to open the drop down.


Below this list is an experience table detailing how much exp is granted by the block type mined.

  • Level 1 | Rupture - Rank 1

    • 1% chance to apply bleed to mobs. (Increases by 1% per level)
    • Lasts for 2 seconds.
    • Ruptures can compound on each other if a second rupture is activated while a mob is still taking bleed damage.
  • Level 5 | Serrated Strikes

    • To activate: Right click with a sword in hand.
    • Cooldown time: 240 seconds
    • Will deal an AoE hit with +25% damage and may apply rupture
  • Level 15 | Rupture - Rank 2

    • 15% chance to apply bleed to mobs. (Increases by 1% per level)
    • Lasts for 3 seconds.
    • Ruptures can compound on each other if a second rupture is activated while a mob is still taking bleed damage.
  • Level 20 | Counter Attack

    • 50% damage dealt to you gets returned to the attacking player, mob,  or crowd.
    • 6.2% chance to reflect damage, chance increases as you level.
  • Level 50 | Counter Attack

    • 50% damage dealt to you gets returned to the attacking player, mob,  or crowd.
    • 15.5% chance to reflect damage, chance increases as you level.
  • Level 75 | Rupture - Rank 3

    • 75% chance to apply bleed to mobs. (capped chance)
    • Lasts for 5 seconds.
    • Ruptures can compound on each other if a second rupture is activated while a mob is still taking bleed damage.
  • Level 90 | Rupture - Rank 4

    • 75% chance to apply bleed to mobs. 
    • Lasts for 6 seconds.
    • Ruptures can compound on each other if a second rupture is activated while a mob is still taking bleed damage.
  • Level 99 | Counter Attack

    • 50% damage dealt to you gets returned to the attacking player, mob,  or crowd.
    • 31% chance to reflect damage.

Experience Tables

Mob Experience Multiplier Table

Exp is calculated by damage dealt x the mobs multiplier, capped at 100 exp per hit. Mythic Mobs are not included in this table.

Mob Exp Multiplier
Animals x1
Creeper x4
Skeleton x3
Spider x2
Giant x4
Zombie x2
Slime x2
Ghast x3
Pig Zombie x3
Enderman x1
Cave Spider x3
Silverfish x3
Blaze x3
Magma Cube x2
Ender Dragon x1
Wither x1
Witch x0.1
Iron Golem x2
Wither Skeleton x4
Endermite x2
Guardian x1
Elder Guardian x4
Shulker x2
Donkey x1
Mule x1
Horse x1
Zombie Villager x2
Skeleton Horse x1
Zombie Horse x1.2
Mob Exp Multiplier
Husk x3
Evoker x3
Polar Bear x2
Vindicator x3
Stray x2
Mushroom Cow x1.2
Turtle x1.1
Villager x1
Snowman x0
Illusioner x3
Drowned x1
Dolphin x1.3
Phantom x4
Pillager x2
Ravager x4
Wandering Trader x1
Bee x1.5
Piglin x2
Piglin Brute x4.5
Hoglin x4
Zombie Pigman x3
Strider 1.2
Zoglin x2.5
Goat x1.5
Axolotl x1.75
Glow Squid x1.5
Warden x6
Frog 1.7
Camel 1.2